8/7/2023 0 Comments Townscaper captainHold down A, and you start spamming out platforms and islands with a sweep of the analogue stick. Press A on one of these platforms and you create a building, and hold A to create a sequence of buildings. Press A again on top of these buildings, and you begin to create storeys, spires and towers. Congratulations, you have learned about 90% of what Townscaper has to offer: with simple presses and holds of the A button, you can create vast cities. Create a tower out to sea and it becomes a lighthouse.Ĭreate a ring of buildings and a park flourishes within the courtyard you have created. Large buildings, when oriented in certain ways, can become churches. What might have been a random sequence of button presses may end up looking like a beautifully designed and plotted city. Basically, Townscaper does its damnedest to make you look good. This is a game where you construct something marvellous and then highlight a section of the wall to delete with the B button. Instead of crashing down, the building will warp and accommodate the now-removed block. You will have scaffolding, stilts and propellor-assisted platforms. You can’t outwit Townscaper – it knows what you’re doing.įor more creatively minded people, the kind who will spend years on the Creator mode of Minecraft, the motivation likely isn’t needed. You can replicate your own town, cities from your favourite games, and you have a series of tools – including colour changes, day-night changes and more – that will help you get there.īut will you get there? It’s the huge, underlying question of Townscaper. Without anything like a game for you to work through, a huge raft of players will draft away. Lest we forget, this is also a toy that is designed to react to you, rather than give you a Minecraft-like suite of tools to play around with. So, there’s not a huge amount of depth or customisation for someone who does want to fiddle.Ĭase Study 1 is me. Once I had marvelled at the adaptability of the engine, the way it shifted and changed whenever I added or removed a block, I couldn’t find a handhold. It’s undoubtedly a pretty toy, and some of the towns I created looked like Steampunk sky-islands. I even saved the odd one to show off later. But I know that, after a couple of hours of tinkering, I am never, ever going back to it.Ĭase Study 2 is my six-year old daughter. She’s entering her fifth hour with Townscaper, and doesn’t look like stopping. She has decades of game time in Minecraft and Roblox, and the simplicity of the interactions in Townscaper, and the relative ease of creating something viable and pretty, means that it taps into their energy. It immediately entered her gaming rotation. What you get from Townscaper depends on what you’re willing to put into it. It’s a city-creation tool with a few surprises up it’s sleeve, but nothing beyond that. If you have a trained creative impulse from games like Minecraft, then we would recommend Townscaper. It’s gorgeous, simple and adapts to anything you can throw at it. If you find creative games aimless, though, this is perhaps the worst of them. Townscaper lacks depth and is completely disinterested in giving you objectives. You will find yourself quickly ditching it for something else. If you don’t want to take a £4.19 punt on Townscaper, then your subscription will help you out. Have a play and find out what kind of player you are. It’s a form of gaming personality test.Some simulator games pride themselves on how true-to-life their simulations can be. For example, Farming Simulator is a series that clearly dedicates itself to the pursuit of realism when it comes to tending and managing your own farm. Surgeon Simulator 2 is not one of those games. If anything, Surgeon Simulator 2 prides itself on being the exact opposite of what real surgery is like. You and some friends can take on the roles of “surgeons” in a goofy-looking facility, treating patients who need vital organs or limbs replaced. The controls for playing are purposefully stiff and confusing, as physics-based humor is the star of the title.
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